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How would you feel if you broke your only leg in a trap, were
abducted by soulless scientists, had an alien device implanted
in your skull, and found out your race had been hunted to oblivion?
That's right, youd be mad as hell ... and so is Munch,
a one-legged amphibian with a song in his heart and a plug in
his head. Hes the last of his kind and you need to help
him bring his species back from the brink of extinction.
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Biography
Latamire Munch (munch's full name) is all that remains
of the Gabbit race. Munch was born in the wild, where
he swam with his family, a "pod" of Gabbits
who were all hunted to extinction for their eggs. (Gabbit
eggs are sold over the counter as "Gabbiar")
Munch is awkwardly mobile on land
and far more agile in water. He usually looks innocent
enough with extremely expressive eyes, but when pissed
off, Munch growls and bears his teeth to reveal a frightening,
even demonic-looking expression. The port in his head
allows him to "possess" technology and free
test animals from their cages. He can also use the sonar
features of his skull port to hone in on those trapped
critters if they happened to be hidden in obscure places.
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After being lured into a Vykkers trap,
Munch's main interest is to free himself of the horrors
happening within the hull of Vykkers Labs and find his
family. Being a highly social creature, Munch finds
it necessary to seek out compatible friendships. Munch
lives with the sneaking suspicion that he might, in
fact, be the last of his kind. Since real world evidence
has suggested that he just may be his species final
living member. Consciously realizing the full impact
of this possibility is far beyond the capabilities of
such a young, socially needy creature. Thus, Munch has
lived in denial. To avoid thinking about such disturbing
subject matter, Munch tries to stay close to the comfort
of others. Being around others makes him feel more safe
and content. Company helps him to keep his mind from
drifting into dark and disturbing territory. Unfortunately
for Munch, the suppression of his fears manifests itself
as a severe phobia. Munch has a terrible fear of being
left alone.
Before being tricked, trapped, and
captured by the Vykkers, Munch wandered the waters of
Mudos in search of others of his kind. After his Vykkers
Labs escape, Munch has been forced to return to Vykkers
Labs in efforts to help Abe rescue the Mudokon Slaves
and also recover the Last Can of Gabbiar.
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Stats
Species
Gabbit. Amphibious. Highly social. Once lived in great packs.
On the verge of extinction.
Age
2 years (think dog years)
Average Life Span
18 years
Birthplace
Born in the clear high mountain water spawning pools of the
Gabbits in Mudos.
Lifestyle
Before being tricked, trapped, and captured by the Vykkers,
Munch wandered the waters of Mudos in search of others of
his kind. After his Vykkers Labs escape, Munch has been forced
to return to Vykkers Labs in efforts to help rescue the Mudokon
Slaves and also recover the Last Can of Gabbiar.
Career
Beyond that of test subject, Munch never maintained anything
that might be considered an official career. However, due
to the fringe benefits of his skull port, it was the Vykkers
intention that he be "employed" to retrieve trapped
critters that could be used in their animal testing experiments.
But when Munch escaped from Vykkers Labs he used his skull
port to seek out and rescue, instead of retrieve, those critters
caught in traps wherever he might come upon them. He could
also use the sonar features of his skull port to hone in on
those trapped critters if they happened to be hidden in obscure
places.
Primary Interest
Companionship, the revitalization of his near extinct species.
Secondary Interest
Being a highly social creature, Munch finds it necessary to
seek out compatible friendships. He needs Compatible friendships.
He needs company, as he is very uncomfortable when left alone.
He is frequently seen with a band of fuzzles at his side.
Conflicts
Munch lives with the sneaking suspicion that he might, in
fact, be the last of his kind. Since real world evidence has
suggested that he just may be his species final living member.
Consciously realizing the full impact of this possibility
is far beyond the capabilities of such a young, socially needy
creature. Thus, Munch has lived in denial. To avoid thinking
about such disturbing subject matter, Munch tries to stay
close to the comfort of others. Being around others makes
him feel more safe and content. Company helps him to keep
his mind from drifting into dark and disturbing territory.
Unfortunately for Munch, the suppression of his fears manifests
itself as a severe phobia. Munch has a terrible fear of being
left alone.
Physical Traits
Munch is awkwardly mobile on land but quick and agile in the
water. He can awkwardly carry some things in his mouth, but
in general he's far from being a powerful workhorse. He usually
looks innocent enough with extremely expressive eyes, but
when pissed off, Munch growls and bears his teeth to reveal
a frightening, even demonic looking expression. An expression
so terrifying it is capable of inducing heart attack if witnessed
by an unsuspecting bystander. His jaws are extremely powerful,
as are his teeth, and in the endÉ his bite is far worse
than his bark. The port in his head allows him to "possess"
technology and also seek out trapped critters via the skull
ports honing capabilities.
Psychological Traits
Munch doesn't talk much. Most of his expressions, desires,
and fears are communicated through his subtle body language
and innocent eyes. He is afraid of being left alone. His fear
of loneliness should not be mistaken for cowardliness. If
his friends are attacked, he is vicious in his defense of
them.

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